I am a Dutch amateurfilmer and homevideo-enthusiast, as well as producer, director, editor of "C'est le Toon". This video-blog is a communication-tool sharing news, documentaries, family videos, interviews, travelogues, visual arts and filmmaking. It also contains tips about and examples of how-to make interesting homevideos, travelogues, ipodsfilms vacationfilms and vodcasts etc. Search the site for worldwide video's and movies! Enjoy.
september 26, 2017
Saint Romains de Gal
For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered.
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I am a Dutch amateurfilmer and homevideo-enthusiast, as well as producer, director, editor of "C'est le Toon". This video-blog is a communication-tool sharing news, documentaries, family videos, interviews, travelogues, visual arts and filmmaking. It also contains tips about and examples of how-to make interesting homevideos, travelogues, ipodsfilms vacationfilms and vodcasts etc. Search the site for worldwide video's and movies! Enjoy.
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