20 dec 2011

Lac et cité: Aix-les-Bains




An axial cut is a type of jump cut, where the camera suddenly moves closer to or further away from its subject, along an invisible line drawn straight between the camera and the subject.  While a plain jump cut typically involves a temporal discontinuity , an axial cut is a way of maintaining the illusion of continuity.
An axial cut can be made with the use of a zoom lens, or physically moving the camera with a crane or camera dolly. The intervening footage is then removed while editing the film. Since footage is discarded, this technique works better for static shots. If action is required, several takes will be required to get the necessary footage.



19 dec 2011

Espana por favor



Originality is the aspect of created or invented works by as being new or novel, and thus can be distinguished from reproductions, clones, forgeries, or derivative works. An original work is one not received from others nor one copied from or based upon the work of others.. It is a work created with a unique style and substance. The term "originality" is often applied as a compliment to the creativity of artists, writers, and thinkers. The idea of originality as we know it was invented by Romanticism, with a notion that is often called romantic originality.


 

18 dec 2011

Turn around



Filmtips:



In cinema, butterfly is a methodology of lighting sets. When controlling light, grips use a variety of flags (black, opaque material), nets (one, two, or three layers of black, white, or semi translucent bobinette), and diffusion (translucent white materials of different densities). Generally, these are sewn onto frames of standard sizes, which are kept in racks or on carts where they are easily accessible. However, when a flag, net, or diffusion is needed to cover a larger area it is not practical to keep it built and sewn on the truck; thus, Butterflies.

17 dec 2011

Ocher village: Roussilon



User-generated content (UGC), refers to various kinds of media content, publicly available, that are produced by end-users.


The term user generated content entered mainstream usage during 2005 having arisen in web publishing and new media content production circles.  All digital media technologies are included, such as question-answer databases, digital video, blogging, podcasting, mobile phone photography and wikis. In addition to these technologies, user generated content may also employ a combination of open source, free software, and flexible licensing or related agreements to further reduce the barriers to collaboration, skill-building and discovery.