Procedural content generation Procedural content generation (PCG) is an AI technique to autonomously create ingame content through algorithms with minimal input from designers.[32] PCG is typically used to dynamically generate game features such as levels, NPC dialogue, and sounds. Developers input specific parameters to guide the algorithms into making content for them. PCG offers numerous advantages from both a developmental and player experience standpoint. Game studios are able to spend less money on artists and save time on production. Players are given a fresh, highly replayable experience as the game generates new content each time they play. PCG allows game content to adapt in real time to the player's actions.
I am a Dutch amateurfilmer and homevideo-enthusiast, as well as producer, director, editor of "C'est le Toon". This video-blog is a communication-tool sharing news, documentaries, family videos, interviews, travelogues, visual arts and filmmaking. It also contains tips about and examples of how-to make interesting homevideos, travelogues, ipodsfilms vacationfilms and vodcasts etc. Search the site for worldwide video's and movies! Enjoy.
december 17, 2024
Future Robots
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I am a Dutch amateurfilmer and homevideo-enthusiast, as well as producer, director, editor of "C'est le Toon". This video-blog is a communication-tool sharing news, documentaries, family videos, interviews, travelogues, visual arts and filmmaking. It also contains tips about and examples of how-to make interesting homevideos, travelogues, ipodsfilms vacationfilms and vodcasts etc. Search the site for worldwide video's and movies! Enjoy.
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